Anatomy of a Comic Book Kickstarter

We wanted to do something different with our Kickstarter campaign for PATHS, something bold and ambitious that would make our project stand out from the crowd.

To do that, we first spent months looking at both successful and failed comics Kickstarters, seeing what they did well, what they did not so well, and most importantly, what they did to make us become backers. Here are three that we loved and were influential in the creation of the PATHS campaign:

Legend of Novo

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  • The pitch: a young woman travels through time to learn from humanity’s mistakes
  • The project specs: a 35-page, full-color comic
  • The goal: $10,000
  • The result: 270 backers, $11,361 raised
  • The lesson: clarity of message is key

The Novo campaign is a lesson in clarity. Creator Amir Avitzur clearly and succinctly tells us what his comic is about, who he is and why he made it, and how the funds will be used to make his comic dream a reality. He also does a terrific job outlining the story by putting the focus on its characters.

I have to admit, I’m still stunned this 35-page book from a first-time creator raised over $11,000. Notably, Novo managed to raise that much with under 300 backers. On average, each of the 270 contributors chipped in $42. Given that the average contribution to Kickstarter campaigns is $25, that’s huge! Normally, I would attribute that bump to a particular reward tier, but honestly, Novo doesn’t do anything special or unique when it comes to rewards.

Instead, I think Novo was so successful and managed to generate such a jump in the average donation because its pitch is quick, clean, and heartfelt.

Lovecraft

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  • The pitch: in an alternate universe, HP Lovecraft the writer never existed, but his many horrors do and Lovecraft is the man who hunts them
  • The project specs: a 64-page, full color comic
  • The goal: $10,000
  • The result: 1,816 backers, $54,467 raised
  • The lesson: it’s not just a Kickstarter campaign, it’s an event

It’s a bit of an unfair advantage, what with creator Craig Engler having an instantly built in audience thanks to his film and TV work and the media coverage that hand-delivers to the project. He likely could have pitched a comic about a tomato on a quest to find a cure to rot and been successful (actually, that’s not such a bad idea…). Still, Engler’s pitch, particularly his log-line, is incredible. He complements the pitch with a fantastic cover image and ties everything together by making the Lovecraft campaign an event.

This isn’t just a comic Kickstarter, it’s Lovecraft: The Blasphemously Large First Issue. You’re not just backing a comic, you’re backing a special “limited edition” double issue. I confess, I was actually looking forward to hearing updates on this project and checking up on it regularly to see the total raised and the backers gained. This didn’t just happen by chance. Engler brilliantly made me want to not only read his book but become a part of this event.

Aggregate

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  • The pitch: a Choose Your Own Adventure-style graphic novel set in a post- apocalyptic future filled with giant robots and spider cats
  • The project specs: 100-page, black and white graphic novel
  • The goal: $10,000
  • The result: 464 backers, $30,507 raised
  • The lesson: make your project and your pitch unique

I grew up devouring Choose Your Own Adventure books, so creator Ben Bishop’s clever nostalgia hook sunk in deep. He took it a step further, by not simply offering a unique comic project, but by presenting it in a unique way. The entire Aggregate campaign page is designed to look and read like a comic, complete with hand lettering. Brilliant!

Not every comic project can offer such a unique format spin like Aggregate’s “split decisions,” but every creator certainly can put in the time an effort to actually design their project page.

Project Keys

Paths_Prologue_Lettered

Based on the lessons learned from Novo, Lovecraft, and Aggregate (among many others), we set three primary goals with the PATHS Kickstarter campaign:

  • Deliver a clear, succinct and heartfelt pitch
  • Make the campaign an event
  • Make the campaign and the project page unique

The first goal is straightforward, but to accomplish the next two, we decided to take a huge risk. We opted to make the PATHS Kickstarter a unique event by doing something we’ve never seen another comic crowdfunding campaign do: give away the first issue.

How did we arrive at this drastic decision? For months, we poured our hearts into that debut issue, investing countless hours and a significant sum of money, and our original plan was to hit Kickstarter to raise the funds for a print run of PATHS Prologue. We hoped we’d exceed our goal and raise enough money so I could pay the artist fees to create the next issue in the series. But when I stepped back and considered why we were heading to Kickstarter in the first place, that was the primary reason: I wanted the funding to pay the artists to continue working on the books. That’s when I realized how we could make the PATHS Kickstarter a unique campaign as well as an event – we’d give away our first issue!

And that’s what we’re doing right now. We’re thrilled to offer PATHS Prologue — all 22 glorious pages featuring the artwork of Danny Setna and Ignacio Corva — to everyone for free! PATHS isn’t just a Kickstarter campaign, it’s a launch event!

Just One Problem…

We love that we’re giving potential contributors a unique proposition: read the free PATHS Prologue issue and then, if you love it and want more, chip in! Just one problem: very few people are actually seeing this offer on Kickstarter.

Since launch on May 26th, we’ve had a huge outpouring of support from friends and family and they pushed us to an impressive 34% of our $8,000 goal. However, we’re seeing scant returns from actual Kickstarter visitors. That’s because since our launch nearly two weeks ago, PATHS has been buried on the Discover Comics section of Kickstarter. To find us, you have to hit the “Load More” button not once, not twice, not three times… but a ridiculous five times! As someone who has chipped in on a number of Kickstarter comics and actively searched for worthy projects, I’m not even sure I’ve ever gone that far. It feels like PATHS is in the Kickstarter comics graveyard.

I’ve contacted Kickstarter support in hopes they’ll give their algorithm a tweak or rework some sort of manual process, but I’ve yet to hear a response and PATHS remains buried. The average visitor still has to dive into the nether realms to find PATHS on Kickstarter.

So along with sharing the details on how we created our Kickstarter campaign, we’re here to ask for a boost out of Kickstarter’s crowdfunding mire. Check out our free 22-page prologue issue, share with all your comics loving friends, and if you want more, join us on Kickstarter!

Read Our Free Issue!

http://issuu.com/pathsprologue/docs/prologue_issue

Want More? Kickstart PATHS!

Thank you! Together, we can create more PATHS!

Big First Week!

Assorted thoughts as I look back on PATHS’ frenetic first seven days on Kickstarter:

  • As of 8:35 AM on Tuesday, June 2, we’re at $2,610! That’s 32% of our $8,000 goal. It’s an amazing start and I’m thrilled and humbled by the truly generous support from family, friends, and strangers alike.
  • When I look up to see we still have $5,390 worth of mountain to climb over the next 23 days, my eyes go wide with sheer terror.
  • That’s a good summation of what it feels like to run a Kickstarter: thrilled, humbled, and terrified.
  • Sorry for the spam! I tried my first Promoted Post on Facebook, not quite realizing what I was getting into. Turns out, I spammed everyone’s timelines all weekend long! Already seen PATHS? Too bad, see it again, and again and again… Call me Spam, Spam I am.
  • Heartwarming to hear words of support for this project from friends near and far and from many — too many — I haven’t seen in years. Give me 23 more days and I’ll buy you that drink we’ve been talking about having forever.
  • I love my amazing wife. Don’t worry honey, this roller coaster ride will be over in just three short weeks!
  • Don’t forget, our Kickstarter doubles as our Series Launch Event, so….
  • Read our FREE 22-page debut, PATHS Prologue!
  • Share with anyone and everyone!
  • Enjoyed PATHS Prologue and want more? Join the growing PATHS clan on Kickstarter!

http://issuu.com/pathsprologue/docs/prologue_issue?e=17072165/13114275

https://www.kickstarter.com/projects/1969140663/paths-a-supernatural-44-page-comic-journey-across

PATHS Prologue Launch Event!

We’re thrilled to launch our debut issue, PATHS Prologue, alongside our Kickstarter campaign, and we’re even more excited to invite everyone to read this 22-page introduction to our epic story for free!

PATHS Prologue is presented via ISSUU.com, the digital publishing platform. On desktops, the comic is best read in fullscreen mode. To enter fullscreen, click on the reader below. Double click to zoom into pages to read clearly, double click again to zoom back out and flip to the next page! On tablets/mobile, you’re good to go – just make sure to flip to landscape mode to see the two-page splash on 6-7 in all its glory!

http://issuu.com/pathsprologue/docs/prologue_issue?e=17072165/13114275

We’d love to hear what you think and please, share with all of your friends and followers! And if you loved PATHS Prologue and want more, please join the growing PATHS clan on Kickstarter. We’ve set an ambitious goal to produce a 44-page double issue, and we can’t do it without your help!

Amazing First Day!

https://www.kickstarter.com/projects/1969140663/paths-a-supernatural-44-page-comic-journey-across

In our first 24 hours on Kickstarter, we raised over $1,000!

Awemazesome!

Unfortunately, I can only pull my eyes away from the Kickstarter dashboard for roughly five seconds at a time, so please forgive any typos or completely incoherent sentences. Want to tap into a mainline and track PATHS along with me? Monitor how we’re doing in real time via the PATHS Kicktraq:

PATHS: A Supernatural 44-Page Comic Journey Across Time! -- Kicktraq Mini

Don’t forget, our Kickstarter doubles as the launch event of our debut issue, PATHS Prologue! It’s free to read right now at ISSUU.com, and the link in the cover image below will take you there:

Paths_Prologue_Lettered

If you enjoy PATHS Prologue and you want more, please share our free issue with your friends and followers and join the growing PATHS clan on Kickstarter!

PATHS Kickstarter / Series Launch Event!

If I close my eyes, I can see myself sitting at this keyboard in November, the trees bare outside as I tentatively type the first words of the first post for this site:

The journey begins…

When I open them, New England is green once again, and I’m ecstatic to type the words I’ve been dying to write for weeks: the fantastical PATHS Kickstarter Campaign / Series Launch Event starts right now!

That’s right — the Kickstarter slash Launch Event. We’re not just on Kickstarter to raise funds to continue work on our series, we’re using the campaign to introduce everyone to our story with the launch of PATHS Prologue, our very first 22-page issue!

I promised we were going to handle our comic Kickstarter differently from the norm, and I also promised we’d make it well-worth your while to check out our campaign. Today I deliver on that promise with one more announcement: we’re not just launching PATHS Prologue, we’re giving it away for free!

You can find the link to our free digital issue on our Kickstarter page. All we ask is that you consider our pitch! If you love PATHS Prologue and want to see more, contribute — there are plenty of terrific rewards if you do! If you love it and want to see more but you’re not able to chip in at the moment, please share our free issue with your friends and followers all over social media! We’ve got a big, beautiful story to tell and we need your help to do it!

Click on the promo image below for our Kickstarter campaign and the free issue! Thank you!

KickstarterPromo

Cover Reveal Time-Lapse!

I wanted to do a special post for the big cover reveal of the first issue of PATHS, and artist Danny Setna just so happened to record its creation…

BOOM! Time-lapse video cover reveal!

Take it away, Danny:

Special thanks to the indie devs at BoxCat Games for the fantastic tunes! Songs are from the soundtrack to BoxCat’s Nameless: The Hackers RPG. You can download the full, fantabulous 29-track album at the Free Music Archive.

As for the cover, here’s a 1X speed look at how we got to the final product, starting with thumbnail concepts and moving on to rough pencils to finished pencils to inks to letters:

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cover2

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DSPathsCover

DSPathsCover2

Colors from Ignacio Corva soon!

And if you’re just joining us, learn all about PATHS in this post and jump on board as we gear up for Kickstarter in May!

Kickstarting PATHS!

Ralph Waldo Emerson can go jump in Walden Pond with Henry David Thoreau because the first issue of PATHS is done and after an arduous, nearly six-month journey, it’s all about the mother flippin’ destination, baby! Woo-hoo we are done! (Well… almost done. Still final edits to be made, etc.)

I confess, I felt almost obligated to write a journey > destination post, one that shared all the valuable lessons I’ve learned on this long and often pothole-filled road as a first-time comic creator. But, at least for now, that post can go to hell. We’ve reached our first goal, and now it’s time to set out for our next destination: Kickstarter. There is too much work to be done to wax poetic.

We’ll be headed to Kickstarter in early May and asking for your support, so it’s time to shift into promotion gear. That’s why, having reached our first goal, I thought I’d take the first step on the journey to our next destination by answering the most fundamental of questions:

What is PATHS?

Let’s have some fun and take the circuitous rout to answer that question in a comic-style synopsis/overview…

pathsstory2

pathstory1

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Cool! Who’s making PATHS?

pathsstory5

Here’s a sneak peak at the first four pages — PATHS Preview (click to embiggenize)!

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Paths_02

Paths_03

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That’s just the briefest of glimpses into the story we have in store! I sincerely hope you’ll join us as we push to build a PATHS community around our Kickstarter, which, if everything falls just right, should go live in the first week of May (probably the second week, I suck at launch projections).

Trust me, this is one Kickstarter you’ll be glad you checked out. We’ve got a big surprise in store for everyone who does!

If you’ve already been following this site, thank you! We’ve welcomed more than 4,000 visitors and you’ve all clicked us to over 6,000 page views. If you’re just joining us, welcome to the rapidly growing PATHS clan! Please show your support by following us here and/or on social media and spreading the word to your comics-loving friends about PATHS as we build toward our Kickstarter launch in just a few weeks! Find us at:

KazeComin

Facebook: PATHS

Pinterest: PATHS

Tumblr: PATHS

Creator Mike Sharkey on Twitter

Artist Danny Setna on Deviant Art

Colorist Ignacio Corva on Deviant Art

Let’s Kickstart this sucker!

Transitions

Nothing can shatter a comic book reader’s immersion in the story faster than having them turn the page, scratch their head, and then turn back to the previous page, wondering what they missed.

If that happens, someone messed up big time. If I had some puppets on hand (rather, hands), this is the point where I’d have them say today’s word with me out loud: Transitions.

There are various types of transitions and a ton of different techniques writers and artists can use to create them, and they are absolutely critical in successful sequential storytelling. No one does a better job explaining that than the Professor himself, Scott McCloud.

The writer/artist won a Kirby award for Zot!, and his latest graphic novel, The Sculptor, is getting rave reviews, but he’s best known for his nonfiction work about the medium of comics. For good reason. If you’re looking to make a comic of your own, McCloud’s Understanding Comics, Reinventing Comics, and Making Comics are a must read trifecta.

In Understanding Comics, McCloud details the six most common types of panel-to-panel transitions comics creators use. Here they are followed by McCloud’s own visual definitions from the book:

  1. Moment-to-moment
  2. Action-to-action
  3. Subject-to-subject
  4. Scene-to-scene
  5. Aspect-to-aspect
  6. Non-sequitor

mccloud_transitions1-01mccloud_transitions2-01

All that brings me to PATHS and the biggest transition thus far in the book: from Kaze in 13th century Japan to Kima in contemporary New York City.

Here’s the set up: Kaze has just defeated the Bandit King Yoru and is about to deliver the fatal blow. Just as he’s about to strike, we’re transported to contemporary NYC and Kima, who is startled awake, terrified by this act of merciless violence she experienced in a dream.

When I first wrote this transition, I had a tough time figuring out precisely how it would work visually and how I could seamlessly transport readers around the world and across the centuries. According to McCloud’s definitions, it’s both a scene-to-scene and a subject-to-subject transition rolled into one, so the degree of reader involvement is off the charts.

At first, I wrote it as a page-to-page transition, mainly because making such a major panel-to-panel leap on a single page is typically considered a no-no in contemporary comics. Page turns are prime locations for these types of transitions, primarily because the physical act of turning the page is a transition in and of itself. Unfortunately, the progression just didn’t work. The page turn reduced the immediacy and impact, and I wasn’t sure if the reader would make the leap with me.

Then there is the story itself. The mysterious link Kaze and Kima share is a crucial component to the PATHS tale. They’re connected somehow, so the transition also needed to demonstrate that link. And so, against all contemporary rules of comic craft, I started tinkering with a major single-page, panel-to-panel, scene-to-scene, subject-to-subject transition based on the idea that Kaze visually becomes Kima.

And I’m glad I did, because I love how the transition and the overall page turned out. Artist Danny Setna did a great job running with my notes, framing Kaze and Kima perfectly, and the left-to-right sound effect of Kaze’s yell becoming Kima’s scream further complements the transition:

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Colorist Ignacio Corva also did an amazing job, creating the moonlight shining through the window, and the window frames casting shadows on Kima’s face, which is glistening with sweat. It’s a terrific example of the impact a colorist has on the inked page. See for yourself with the B&W before:

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That’s all for now. Time to transition to my lettering cap and add words to pages 16 and 17 of PATHS!

Lessons in Lettering 2: TV-style Balloons

Previously on PATHS…

letteringanimation

In my first Lessons in Lettering post, I detailed how I went from my noobtastic first attempt at lettering to a vastly better lettered page. The animated GIF above speaks volumes about the transformation.

Yep, it was that bad.

As I noted in that first post, my lettering improved by leaps and bounds, but it still wasn’t great. Far from it. But I’ve kept at it over the past couple months, and along the way I’ve learned a few new rules and picked up a handful of new tricks to greatly improve the look and readability of tvguide2PATHS.

At the top of my list of improvements is the TV’d Balloon. If you’re still rocking a badass CRT television set, you know the shape I’m talking about. If not, the old TV Guide logo is the fittingly perfect example.

When you TV a word balloon, you splice circle and square DNA. If this rather dangerous bit of comic book black science doesn’t instantly turn your cells into jelly, it will produce a word balloon that gives the outermost letters at the top and bottom of the dialogue more breathing room. That not only makes for an easier read, it looks good, too. It also happens to be the preferred balloon style in contemporary comics, so it adds a professional quality to your work.

I’m lettering in Adobe Illustrator, and I threw together this quick video to better illustrate how TV-style balloons are created (apologies for quality):

Steps:

  1. Select the standard balloon you want to TV
  2. Choose the Direct Selection (Open Arrow) Tool
  3. While holding down Shift, click on the four curved edges of the balloon
  4. When all four handles are visible, choose the Scale Tool
  5. Just outside the balloon, click, hold, and drag the cursor away from the balloon
  6. Celebrate the creation of a TV-shaped beauty

Here’s a visual recap of how my lettering has progressed from “Ha! You’re joking, right?” to “Not bad!” to TV-balloon-powered “Hey, you’re starting to get the hang of this!”

Letteringhaha

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There you have it, the TV’d Balloon. As always, very special thanks and gratitude to the good folks at ComicCraft for teaching me how to TV with their terrific Lettering Tips & Tricks and their gorgeous book, Comic Book Lettering: The Comicraft Way. Invaluable resources for bumbling first-time letterers like myself.

Post Script:

Holy shit, we’re colored and lettered through page 15 and inked through page 17! The light at the end of the four-month-comic-creation tunnel is in sight! At this pace, the first issue of PATHS should be complete (following final edits) in mid-April. From there, we plan to head to Kickstarter, and I sincerely hope you’ll support us in any way you can as we continue our march toward publication!

And I’ll be sure to share any tips and tricks (as well as stepped-on landmines) we discover as we go about making our Kickstarter pitch. Can’t wait!

Bandit Party

Ain’t no party like a bandit party ’cause a bandit party don’t stoooop!

Ahem.

Page three in all its bandity, inked, colored and lettered goodness. Love this page and I’ve already gone through the Thumbs-to-Roughs process and the amount of work that went into the Background, so I finally wanted to share the finished product. Bon apetit!

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Dramatis Personae

Words/Letters: Michael J. Sharkey

Pencils/Inks: Danny Setna

Colors: Ignacio Corva